Here it is:
Cursor.Rotate(0, Trunc((CameraYaw+Pi/4)*2/Pi)*Pi/2, 0);
CameraYaw is the angle of the camera over the Y-axis, that is rotating around the cursor.
Here it is:
Cursor.Rotate(0, Trunc((CameraYaw+Pi/4)*2/Pi)*Pi/2, 0);
CameraYaw is the angle of the camera over the Y-axis, that is rotating around the cursor.
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