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Thread: 2006 PGD Annual: stage 3 scores...

  1. #1

    2006 PGD Annual: stage 3 scores...

    Those 2 Guys
    Torture Tank (01 Mar, 2006)

    Eric Grange:
    Add basic enemies to game engine. 5 / 5
    Add player pick-up items and/or weapons to engine. 5 / 5
    Design a better level to test out new features. 5 / 5
    Provide an 'exit' for the level. 0 / 5

    Judge Total = 15 / 20

    Judge Comments:
    Couldn't find an exit, or it didn't trigger after killing all enemy tanks I could find.


    the exit is right next to the power up. its a cube with the words "EXIT" written on it.

  2. #2

    2006 PGD Annual: stage 3 scores...

    Oh well, its only 5 points, better luck next time I say
    I'm out of my mind but please leave a message
    <br />www.sulaco.co.za
    <br />Rage 3D game engine

  3. #3

    2006 PGD Annual: stage 3 scores...

    Hmmm.... I think if the exit IS there (the judges can test it by playing again), then the 5 points should be granted. I don't see a reason why there is a substraction of points if the goal was achieved, but the judges just didn't see it.

    Greetings,
    Dirk
    <a href="http://www.greatgamesexperiment.com/game/Valgard/?utm_source=gge&amp;utm_medium=badge_game"><img border="0" alt="GGE" title="GGE" src="http://static.greatgamesexperiment.com/badge/game/valgard/gge400x56.png"></a>

  4. #4

    2006 PGD Annual: stage 3 scores...

    Quote Originally Posted by Huehnerschaender
    Hmmm.... I think if the exit IS there (the judges can test it by playing again), then the 5 points should be granted. I don't see a reason why there is a substraction of points if the goal was achieved, but the judges just didn't see it.

    Greetings,
    Dirk
    That is true, but its the judges decision, me thinks.
    We'll wait and see what happens
    I'm out of my mind but please leave a message
    <br />www.sulaco.co.za
    <br />Rage 3D game engine

  5. #5

    2006 PGD Annual: stage 3 scores...

    You mean that dark box behind the bright pickup?



    Couldn't read anything on it, and since it wasn't mentionned in the readme, I didn't really noticed or looked for it... After you pointed me to it I tried and it exits indeed, but there is only one position where you can read what's written on it: that's when coming downhill (ie. on the other side than the one on the screenshot), and then, only when you're very very close to the box (nVidia 6800GS, latest drivers). Since it is in the middle of the enemies, and dark like the ground, I guess the forever looping explosions from shooting the enemies also contributed to keep it hidden even more... So I just kept destroying enemies and touring the map looking for something more prominent...

    I'll update the score, but try to mention "hidden" goal features in a readme next stage

  6. #6

    2006 PGD Annual: stage 3 scores...

    Quote Originally Posted by Eric
    You mean that dark box behind the bright pickup?



    Couldn't read anything on it, and since it wasn't mentionned in the readme, I didn't really noticed or looked for it... After you pointed me to it I tried and it exits indeed, but there is only one position where you can read what's written on it: that's when coming downhill (ie. on the other side than the one on the screenshot), and then, only when you're very very close to the box (nVidia 6800GS, latest drivers). Since it is in the middle of the enemies, and dark like the ground, I guess the forever looping explosions from shooting the enemies also contributed to keep it hidden even more... So I just kept destroying enemies and touring the map looking for something more prominent...

    I'll update the score, but try to mention "hidden" goal features in a readme next stage
    HEHE, thanx Eric.

    It was abit daft of us to not put it on the readme, LOL
    I'm out of my mind but please leave a message
    <br />www.sulaco.co.za
    <br />Rage 3D game engine

  7. #7

    2006 PGD Annual: stage 3 scores...

    OUCH!!! :shock:

    It does come out VERY dark on your screen. I will have to make a plan with that :shock:
    I'm out of my mind but please leave a message
    <br />www.sulaco.co.za
    <br />Rage 3D game engine

  8. #8

    2006 PGD Annual: stage 3 scores...

    I'm getting the same luminosity - or lack of - on the 6800GS and the 5900XT, could be something with nVidia hardware/drivers, I can give it a try on the x600-based laptop later today.

    Also on the AXP2200+ machine (512MB ram, with a 5900XT with 128 MB), I've had the game startup take 40-50 seconds on first execution (subsequent executions were faster) as it had to swap out other proggies from the memory: during load time, the game requests more than 300 MB (not sure of the exact figure, but there is a definite spike in the taskmanager). When running, it uses about 120 MB, which is reasonnable.
    The 'texturem.jpg' is probably the one to watch, it should be about 50 MB when decompressed, chances are you have quite a few copies of it in memory at some point. I resampled it to 1024x1024 and the game loaded and started instantaneously (and framerate didn't change that much), so it's definetely seems to be something that happens at load time, as the hardware can handle the high-res texture fine at render-time.

  9. #9

    2006 PGD Annual: stage 3 scores...

    on my dads computer (p4 2.4ghz radeon 9200) the level is really bright. on my computer (amd64 3000 radeon x800) its dark. but i can clearly see the exit on the box.

    i think its just the texture causing the dark level. but it loads within 5 seconds on my machine but the image quality on that screenshot is really bad :/

  10. #10

    2006 PGD Annual: stage 3 scores...

    Quote Originally Posted by Eric
    I'm getting the same luminosity - or lack of - on the 6800GS and the 5900XT, could be something with nVidia hardware/drivers, I can give it a try on the x600-based laptop later today.

    Also on the AXP2200+ machine (512MB ram, with a 5900XT with 128 MB), I've had the game startup take 40-50 seconds on first execution (subsequent executions were faster) as it had to swap out other proggies from the memory: during load time, the game requests more than 300 MB (not sure of the exact figure, but there is a definite spike in the taskmanager). When running, it uses about 120 MB, which is reasonnable.
    The 'texturem.jpg' is probably the one to watch, it should be about 50 MB when decompressed, chances are you have quite a few copies of it in memory at some point. I resampled it to 1024x1024 and the game loaded and started instantaneously (and framerate didn't change that much), so it's definetely seems to be something that happens at load time, as the hardware can handle the high-res texture fine at render-time.
    I use a 5600Gt to test with, and it does look darker than my 6800GT (It died a few weeks ago)

    I'll have to implement a gama correction thing in the settings for the end of the current stage.

    Looking at the code 'texturem.jpg' is loaded into a data pointer, and then loaded into video memory and the the data pointer is nulled, so there could be a jump of 100Mg in the memory while it is being loaded. Rescaling the texture is probably the only way we'll get passed that problem.

    We had a few setbacks for the last stage though

    We lost our designer(he had to start working again)

    And I lost my one PC 5 days before the deadline, so had to set up my old PC to carry on working.

    Needless to say, We dont expect to do well on our last submission. ops:

    You will be pleased to know that we sorted out at least some of the explosion problems though
    I'm out of my mind but please leave a message
    <br />www.sulaco.co.za
    <br />Rage 3D game engine

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