Hi everybody!
I'm developing a shoot 'em up style game with UnDelphiX v6 (The one on turbo.gamedev.net, top of the list). If I turn the 3D acceleration on, then the alpha blended pictures that I draw loose their single-colour transparency at some places. I've tried it on more PCs, and I've tried in Fullscreen 16 and 32bit mode and Windowed 24bit mode as well. The result is that same.
Does anyone have any idea how to fix this? Or any new UnDelphiX version coming maybe?
It's crapped here:
It's working well here:
The only difference between the way the two shield objects are used above (At least that I've noticed), is that the lower ship's shield is firstly loaded to a TBitmap, flipped there then loaded to the Surface with .LoadFromGraphic. Although I've tried loading the above ships' shield with a TBitmap and .LoadFromGraphic, but the bug was still present.
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