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Thread: 2006 PGD Annual Competition : screenshots

  1. #221

    Re: Progress Update

    Quote Originally Posted by AthenaOfDelphi
    jdarling: I also had at look at the Chronicles of Faelen... its also pretty neat. I'm guessing the download on your webby didn't include the stage goals as I couldn't find anything to pickup. I didn't experience any issues except a little bit of slowdown when there were a few enemies on screen (My machine is an Athlon 800 with 1GB RAM, 32MB GeForce 2 GTS).
    In the underground cave their is a silver bot with blue armour that moves like a bat out of hell and hits like a ton of bricks (seariously he kills you in 3 hits if he happens to run you over). Killing him will get a Minor Health Potion. Double click it to pick it up. [I] for inventory and you can move it around. I (much like yourself) have been re-writing much of the background and engine stuff so right now you can't actually use the Health Potion , but no fear Stage 5 will bring it.

    Unfortunately I'm not sure that I'll have everything in place that I wanted in place for the finals , don't care as I'll still submit what I have. Basically my problem comes down to ability to draw. I don't have it.

    Good Luck on your backend re-development and I hope to see you at the end. Will be nice to see/play another RPG (if mine ever gets to the point I can call it an RPG )

    Oh also, thanks greatly for the play. I'll see what I can do about lots of enemies clogging up the FPS.

  2. #222

    2006 PGD Annual Competition : screenshots

    My Tanx now leave tracks in the dirt behind them, which will stay the whole level

    Also my gunshots are modified a little with another particle effect and they also leave their "tracks" on the ground.

    Now I am trying to do some optimization on the ground alphablending. When this is done I go over to the menus and settings.

    Here is a little screenie:

    <center>
    [size=9px](Click to enlarge!)[/size]</center>

    Greetings,
    Dirk
    <a href="http://www.greatgamesexperiment.com/game/Valgard/?utm_source=gge&amp;utm_medium=badge_game"><img border="0" alt="GGE" title="GGE" src="http://static.greatgamesexperiment.com/badge/game/valgard/gge400x56.png"></a>

  3. #223

    2006 PGD Annual Competition : screenshots

    That sure is looking mighty good!

    I'm curious though as to how you did the lighting, is that one big image blended over the explosion effect? The top of the walls appear not to be affected by it. Was it done on purpose?

    Looking forward to playing your game!

  4. #224

    2006 PGD Annual Competition : screenshots

    Thanks Traveler.

    You are right, it is a particle, just "a little" oversized.

    And I draw it at a little too low height. I change this, but it is no problem ingame. you won't recognize it in the action

    Greetings,
    Dirk

    PS: I wonder if I can manage to let the player destroy the buildings and/or walls :twisted:
    <a href="http://www.greatgamesexperiment.com/game/Valgard/?utm_source=gge&amp;utm_medium=badge_game"><img border="0" alt="GGE" title="GGE" src="http://static.greatgamesexperiment.com/badge/game/valgard/gge400x56.png"></a>

  5. #225

    2006 PGD Annual Competition : screenshots

    ....

    Destroyable walls and buildings? :shock: If you do so, then you gotta explain how you're juggling it all without slowing the game down!

  6. #226

    2006 PGD Annual Competition : screenshots

    Robert, indeed I tried around a bit today with the destruction of my walls. I want the wall to be indestructable normally, because they are needed for leveldesign. BUT, if I can say in the leveleditor, that special walls are destroyable, then I can design my level like I want. And I can even make it necessary for the player to get the rocket launcher for example, before he can go on, because he has to destroy a cracky wall to go on.

    I am nearly finished with all this. I need some more crap flying around when the walls explode etc. But it already works for the "common" walls.

    Hmmm... Here is my progress of today Tracks in the dirt and cracky walls

    For testing purposes, all of the common walls are cracky in the video. This will be set in the level editor later on.

    http://www.dino-it.de/tanxwalls.wmv
    <a href="http://www.greatgamesexperiment.com/game/Valgard/?utm_source=gge&amp;utm_medium=badge_game"><img border="0" alt="GGE" title="GGE" src="http://static.greatgamesexperiment.com/badge/game/valgard/gge400x56.png"></a>

  7. #227

    2006 PGD Annual Competition : screenshots

    Awesome! You best write a post mortem, yah hear me?!

  8. #228

    2006 PGD Annual Competition : screenshots

    There is nothing special to the most things in my game, believe me
    <a href="http://www.greatgamesexperiment.com/game/Valgard/?utm_source=gge&amp;utm_medium=badge_game"><img border="0" alt="GGE" title="GGE" src="http://static.greatgamesexperiment.com/badge/game/valgard/gge400x56.png"></a>

  9. #229

    2006 PGD Annual Competition : screenshots

    Heh, sorry, I don't believe it. Not yet anyway.

  10. #230

    2006 PGD Annual Competition : screenshots

    This was a "level" once :lol:



    As you can see my "crap" is now flying around leaving wall rocks on the ground. That's what I wanted, but I need your opinion. The rocks don't have collision detection right now. I don't want the game loose too much realism just because you can drive through the rocks. But I also don't want the engine to calculate too much collision stuff. What do you think, would it be ok if I let the player drive through the rocks?

    And another thing I've done today is the gunfire. I spent half an hour on drawing it. This is now used by alle enemys and the player. I did not like the smoke to be all when someone shoots

    Please tell me what you think about the collisions. I also was thinking about the rocks themselve being destroyable and then vanishing into smaller rocks which doesn't matter to the optics when you drive "through" them.
    <a href="http://www.greatgamesexperiment.com/game/Valgard/?utm_source=gge&amp;utm_medium=badge_game"><img border="0" alt="GGE" title="GGE" src="http://static.greatgamesexperiment.com/badge/game/valgard/gge400x56.png"></a>

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