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Thread: 2006 PGD Annual Competition : screenshots

  1. #311

    2006 PGD Annual Competition : screenshots

    Hi Dirk Great movie

    hmmm :think: That's a hard choice:

    If i where you, i would make a weapon that almost acts like all ground weapons but fires in the air. The player must collect ammo for this weapon before he meets the heli-boss. he cannot use the weapon for ground targets, and he doesn't need to stay straight under the heli. I think its a bit more realistic to let the tank shoot at the heli from a distance. If you rotate the missile a little bit to the camera (like its fired in the air), it will be a nice anti aircraft weapon.

    Good luck
    Coders rule nr 1: Face ur bugz.. dont cage them with code, kill'em with ur cursor.

  2. #312

    2006 PGD Annual Competition : screenshots

    Excellent work Dirk, I love it! I also love how the chopper uses many of the player's weapons to bear. I'm looking forwards to the result!

  3. #313

    2006 PGD Annual Competition : screenshots

    Hi again.

    I nearly finished my heli-miniboss today.

    I did it this way now:

    The machine gun of the tank has 2 modes. Pressing spacebar switches from ground to air mode and vice versa. So the ammo of the normal machine gun is used to fire in the air. When firing in the air, the shots are leaving trails in the air with a flyby sound near the camera

    The heli can take off and die now (as shown in the video).
    It will use its rockets only in phase two of the fight (heli got too much damage). When damaged it leaves a smoke trail. When it gets down, it looses its rotor of course, which flys into the direction of the camera (my known special touch of the game ).

    For the video I just placed it on the map. In the final entry it will be posted in a well defensed enemy camp or so and it will have time to take off before it gets in range of the player.

    Anyway, take a look at the video and tell me if I can do something better.
    Personally I am quite satisfied with the result of the last 2 days.

    Greetings,
    Dirk

    http://www.dino-it.de/helifin.wmv
    <a href="http://www.greatgamesexperiment.com/game/Valgard/?utm_source=gge&amp;utm_medium=badge_game"><img border="0" alt="GGE" title="GGE" src="http://static.greatgamesexperiment.com/badge/game/valgard/gge400x56.png"></a>

  4. #314

    2006 PGD Annual Competition : screenshots

    Excellent! I love the looks and sounds of it all.

    Visually the only thing you could improve would be to add particles that blow out from under the chopper during takeoff, and perhaps adding a visible cockpit to the model. I think you might want to increase the range of the rockets outside the standard "range" of the helicopter, just to force the player into pursuit - which could lead them into enemies and whatnot.

  5. #315

    2006 PGD Annual Competition : screenshots

    Thanks

    The cockpit is a thing I will work on if I have time. Need to change the texture. This one is just a camouflage texture without details.

    You are right! I knew I forgot something. The dust on the ground when heli takes off... thats just a minute's work, because its already "done" for the falling trees.

    I have to test out the distance of the rockets. The heli is not as dangerous in the video as it will be in the final release. It's just a showcase of it's AI. The damageoutput of the rockets will be much higher later on.

    I will add some "basic" helis as standard enemys, so the air mode of the gun makes sense in the whole game and not just at the miniboss.

    Greetings,
    Dirk
    <a href="http://www.greatgamesexperiment.com/game/Valgard/?utm_source=gge&amp;utm_medium=badge_game"><img border="0" alt="GGE" title="GGE" src="http://static.greatgamesexperiment.com/badge/game/valgard/gge400x56.png"></a>

  6. #316

    2006 PGD Annual Competition : screenshots

    The propeller going towards the camera looks good. I would also have the helicopter crack in 2 when it crashes. Maybe even have a woulded pilot crawl out if you have the time, or leave that for after the comp.

    Dirk and all competitors should try and agree to write a postmortem on their development efforts so that we can find out what you learnt and why you made the design and programming decision you made while developing you're entry. I'm sure most of use would benefit from your insights.

    PS. Erik, we are still waiting for your postmortem from last year .
    <br /><br />There are a lot of people who are dead while they are still alive. I want to be alive until the day I die.<br />-= Paulo Coelho =-

  7. #317

    2006 PGD Annual Competition : screenshots

    Erik, we are still waiting for your postmortem from last year
    hmm, was convinced I had sent it to you or WILL a few months ago... *digs sent box*... got a mail with a "postmortem.htm" attached sent on 11/01, re-sending the attachment.
    Not sure it's the "compete" version though, seems to be missing a conclusion, but "went right" and "went wrong" seems to be there at least.

  8. #318

    2006 PGD Annual Competition : screenshots

    Thanks Savage....

    Quote Originally Posted by savage
    Maybe even have a woulded pilot crawl out if you have the time, or leave that for after the comp.
    No, I will not I like the idea of doing such things cause it's cool, but my game has to go without any visible violence against human beings. This will be an action game without any blood or something. I was thinking about this decision weeks before and came to my personal conclusion that I want to make a funny action game without blood (I was thinking about human enemys like soldiers with MG or Bazooka, Soldiers running out of buildings or exploding tanks etc). Maybe the next project. Or maybe I decide to include violence after the compo. But I hope my game will be good enough to be worth a play without any blood.

    The breaking heli is a thing I will include if I have the time. I also want the rotor fly back to earth while its rotation decreases. It should leave debris on the floor then. But I have to do other things first now to get the points for stage 6.

    Postmortem? Hmmm..... you are not the first who asks about this Let's just wait and see if more than 2 people are interested in a pm.

    Greetings,
    Dirk
    <a href="http://www.greatgamesexperiment.com/game/Valgard/?utm_source=gge&amp;utm_medium=badge_game"><img border="0" alt="GGE" title="GGE" src="http://static.greatgamesexperiment.com/badge/game/valgard/gge400x56.png"></a>

  9. #319
    Co-Founder / PGD Elder WILL's Avatar
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    2006 PGD Annual Competition : screenshots

    Quote Originally Posted by Eric
    Erik, we are still waiting for your postmortem from last year
    hmm, was convinced I had sent it to you or WILL a few months ago... *digs sent box*... got a mail with a "postmortem.htm" attached sent on 11/01, re-sending the attachment.
    Not sure it's the "compete" version though, seems to be missing a conclusion, but "went right" and "went wrong" seems to be there at least.
    Eric already sent me a copy, I just haven't posted it yet. Then again it's not from lack of trying. The article editor is down on the new site since the big hack, my old laptop took the plunge into computer heaven and the Navy has seen it fit to send me to every useless sail and tasking sucking up every drop of free time to attend to any of this... :lol:

    But I'll see about getting it done once the old scripts are put into the new site and article posting is brought back up.
    Jason McMillen
    Pascal Game Development
    Co-Founder





  10. #320
    Legendary Member NecroDOME's Avatar
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    2006 PGD Annual Competition : screenshots

    I have posted 3 more video's on my site. Take a look if you are interested. It just shows the gameplay.

    Site:
    http://necrodome.homeftp.net/Project...ject=Game_SCAG
    NecroSOFT - End of line -

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