As I supposed, this absolutely doesn't work for my game. Gamecursor is "independend" from Windows mouse cursor. I move the mous ingame using my own calculations. So if I turn the turret with mouse, my ingame cursor points to the place I want to shoot. The Windows cursor is off the game screen in most cases. When firing with mouseclick, the game looses focus.Originally Posted by Eric
Shortly said, you can't play it this way.
I think about a solution that pressing ESC (Pause game/Options screen) enables the windows mouse again, because then I use a 2D cursor which I can point to the Windows cursor position. Ingame I have a 3D cursor, using it's own coordinates which doesn't match to windows cursor.
Would this solution be ok for you?
Bookmarks