Ah ok, thanks... then I know how to prevent it...
Ah ok, thanks... then I know how to prevent it...
<a href="http://www.greatgamesexperiment.com/game/Valgard/?utm_source=gge&utm_medium=badge_game"><img border="0" alt="GGE" title="GGE" src="http://static.greatgamesexperiment.com/badge/game/valgard/gge400x56.png"></a>
Yeah ^^ I think I finished it ^^
Is it right, that after wave 16 (I guess it was 16) the game ends? No more enemy spawn and that's it? I was in a hurry to place new towers and then I realised that no more enemys spawn ^^ Maybe I have overseen a message that I am playing like a young god or something *hehe*
Anyway,
nice entry traveler!
Seems a little too easy, but hopefully you go on with it. Presentation is very nice! And the game idea is cruel! Hope to see more of it in the future.
Greetings,
Dirk
<a href="http://www.greatgamesexperiment.com/game/Valgard/?utm_source=gge&utm_medium=badge_game"><img border="0" alt="GGE" title="GGE" src="http://static.greatgamesexperiment.com/badge/game/valgard/gge400x56.png"></a>
Thanks Dirk
The game indeed ends after level 15. I suppose I could have made it go on indefinitely, but the competition required an ending.
Its funny to see how people play it though. I'm more like a build a few, upgrade a lot kind of player, but apparently you seem to use a more aggressive strategy.
I first placed all the towers right near the spawn point of the enemys. But then after they are becoming stronger from wave to wave, there was 1 or 2 breaking my defence. Then I started building more towers on the way to the village to kill the enemys which break my lines with low life. Seems this technique works... only one or two enemys reached the village.
<a href="http://www.greatgamesexperiment.com/game/Valgard/?utm_source=gge&utm_medium=badge_game"><img border="0" alt="GGE" title="GGE" src="http://static.greatgamesexperiment.com/badge/game/valgard/gge400x56.png"></a>
Hi Traveller,
I downloaded and played Village Defence the other night, but didn't get around to posting any feedback.
Its pretty neat.
I had the same issue thats been reported (AV I think when I clicked one of the destroy/upgrade buttons). I also had an issue when I first tried with the enemies wandering off the play field. They came down the track from their start point, did a right turn and then when they were supposed to turn left, I think the navigator got confused and proceeded to lead them off the map... net result, I couldn't finish the game. I tried again, and whilst not all of them wandered off, some did.
Performance wise, it was ok on my slow machine.
:: AthenaOfDelphi :: My Blog :: My Software ::
Thank Athena,
Orcs not following the path,... I'll need to look into that. I believe your pc doesn't update the positions fast enough to tricker the turns. Once past a 'checkpoint' and they're lost
I haven't had any problems with that on the machines I tested with, but then again they are all pretty fast.
Could you tell me your machine specs?
My machine is an aging Athlon 800, with 1GB RAM and a 32MB GeForce 2 GTS running Windows 2000 Server.
If you want me to do any further checks... turn logging or whatever on, let me know and I'll do what I can to help.
:: AthenaOfDelphi :: My Blog :: My Software ::
Thanks for offering, but that's not needed at this time. I am already working on a completly new methode of handling the turns. The current works okay, but does has a few backdraws.
Look like clone of www.Master-of-Defense.com game :?
Which in turn is a clone of many warcraft TD mini games.
Yes I know the idea is not origional. I never claimed it is.
Is that the sole reason you made an account here or do you have something constructive to add?
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