Thx for the comments. The first level we made was the most time consuming because we had to made alot 3D models for it. To texture and convert it in the game is really time consuming. In the first deadline we were ahead of schedule and had time to made this, but later on we focused on other parts of the game like adding more different enemies and weapons. Never the less I think the other levels aren't really that bad and differ alot from the other levels. The plan was to also add some ground targets but we think we are gonna make that for another release.

You're right the bosses at the later stages aren't as difficult as the first one. In the lavalevel we tried to increase difficulty by adding some random lavaballs that can do alot of damage when you're hit. The difficulty is mostly found at the number of enemies and stronger enemies. And maybe that's the reason it are not random enemies. Some are moving up and down/left and right.

The music is just simply to explain. We had a band who want to make a soundtrack for us but at the end they couldn't make it before the final deadline

But there is hope! We gonna make some more stages for each level and we are gonna make some improvements and bug fixes. So we take some of your cons with us when we gonna make the improvements.

Grtz
Frank