I do all the AI in my games through Rule Based scripts that affect FSMs. I find this the easiest to understand and modify to achieve the behaviours I want.
I do all the AI in my games through Rule Based scripts that affect FSMs. I find this the easiest to understand and modify to achieve the behaviours I want.
William Cairns
My Games: http://www.cairnsgames.co.za (Currently very inactive)
MyOnline Games: http://TheGameDeveloper.co.za (Currently very inactive)
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