All textures are 32x32x24bits bmps. I will be pleased if you send me program that convert them into arrays. The solution should NOT use VCL. Also, it should read the image data for all textures from one file. Becouse of this I choose the RGB arrays stored consecutively in a file as the best solution. The only problem is converting
If I know how the data in RAW image is stored and can convert it into RGB array, then I can use them. All that I know about RAW is that is (as I know) gray-scale, isn't is?