It is now activated for GBA.Originally Posted by Legolas
It is now activated for GBA.Originally Posted by Legolas
Nice (and fast)Originally Posted by dmantione
BTW I have replaced all custom types with standard ones.
A doubt I had since a long time: gba libs use a lot of volatile variables. AFAIK volatile tells to compiler that the variable should not be optimized, because its value could change autonomously (eg. by hardware input). Up to now, I have tryed to emulate it by switching optimization off, but I don't know if this is the right way to make the job. :scratch:
You can simply ignore it. Volatile is not necessary for FPC, the compiler doesn't do that kind of optimizations yet.
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