You are 100% correct. In DX8 both color and alpha are scaled by the same blend factor.Originally Posted by alex_izm
PS. In DX9 there is D3DRS_SEPARATEALPHABLENDENABLE that allows separate blend factors and blend ops for alpha channel.
You are 100% correct. In DX8 both color and alpha are scaled by the same blend factor.Originally Posted by alex_izm
PS. In DX9 there is D3DRS_SEPARATEALPHABLENDENABLE that allows separate blend factors and blend ops for alpha channel.
There are only 10 types of people in this world; those who understand binary and those who don't.
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