understood, this is transliterated using the position of the chars, so char 235 will remains char 235, on a single byte charset. This is was EAST has used if I understand well.Originally Posted by Clootie
understood, this is transliterated using the position of the chars, so char 235 will remains char 235, on a single byte charset. This is was EAST has used if I understand well.Originally Posted by Clootie
http://www.birth-of-america.com/
<br />The game on American War of Independence and French-Indians war.
UPDATE
I don't know what happened, perhaps I forgot to rebuild (but now it works with just a standard compiling!).
If I use RUSSIAN_CHARSET to create a font, the upper chars that I use (?©?†?® in french) are in Cyrillic!
Basically it seems like I have just to slightly modify InitDeviceObjects in D3DFont to have the possibility to display Cyrillic. I will explore that, but if this really work like it seems, ITS PRETTY DARN COOL
Thanks all for your lengthy explainations and patience...
http://www.birth-of-america.com/
<br />The game on American War of Independence and French-Indians war.
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