The interesting thing about a road is that it's also an Infantry killer. Ground troops have to avoid flat, open and uncovered terrain at all costs. And when they do cross a road or an open area of land (mostly out of lack of other options) they normally do it tactically.

Now this aspect might be just plain too complex to add in the short amount of time, but honestly thats how they would do it normally.

Thoughts about adding Troops:

Against a tank... troops would either try to sneak up on it from behind and out of the direction of it's turret [size=9px](a little hard to do when we can just swing our mouse/joystick around and click, but hey. )[/size] or run away to a hidding spot or defensive position as they don't stand a single chance going toe-to-toe with one. Can you say squishy.?.

Maybe something simple if this becomes a reality in the game. A not too complex algo that detects covered locations or the nearest trench, gun mount, etc... try to keep it simple so as not to make the gameplay too unrealistic.

Troops do NOT charge tanks. :lol: Not even the dumbest trooper would not dare this.

So some other behaviour would need to be used if they are included. Maybe something akin to the way they behave in the Command & Conquer games?