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Thread: 24 hour game development

  1. #41

    24 hour game development

    Hehe!

    Guess what, it works! Well done!

    The graphics show a grid, but thats not too annoying.

    A "complete" game in 24 hours... good work, guys!
    <a href="http://www.greatgamesexperiment.com/game/Valgard/?utm_source=gge&amp;utm_medium=badge_game"><img border="0" alt="GGE" title="GGE" src="http://static.greatgamesexperiment.com/badge/game/valgard/gge400x56.png"></a>

  2. #42

    24 hour game development

    I took a couple mins off my boss' time to play your game.
    Unfortunately it didn't run too well. It was dreadfully slow, animations were going at like <1 fps. I blame my pc for a good portion of it as it has a terrible gfx card I also understand there must have been little time to optimize things.

    There didn't seem to be a collision response either. After hitting one of the 'retards' it didn't seem to affect the lifebar. Again, this might be due to my pc. The grid, Dirk mentions, can be corrected by resizing the screen a bit.

    Anyhow, none of this really matters. I can see from the images that you've all had a good time making this game. I can only :clap: and say, great job :thumbup:

  3. #43

    24 hour game development

    It does not run for me..

    Double click Game.exe and it appears in taskbar briefly and then dissappears again.

    info:
    Windows XP, Nvidia 7800, Hyperthreaded CPU. Never problems with other stuff. Running from d:\drive sub directory
    The views expressed on this programme are bloody good ones. - Fred Dagg

  4. #44

    24 hour game development

    Quote Originally Posted by NecroDOME
    4:51 AM - We have sounds , 2 fighters.

    jdarling: We using stop-motion, so we don't have the time to make it fully functional as a bos
    As I said, Feature Creep, its what kills you. Congrats on the game completed, and great job overall.

    Game play is interesting on a slow machine with a crappy graphics card, but it is playable. On my faster PC with a true card in it game play is quite fun. I love the blood splatter .

    WE WANT VERSION 2.0 BY TOMORROW MORNING!!!!
    [size=9px](After all, you gave us v1.0 in 24 hours )[/size]

  5. #45

    24 hour game development

    Good job guys, I see you had fun.

    I was able to hit the baddies without any issues and see pixelated blood splat around, and the lifebar decrease.

    But I didn't notice any jump kicks, which are favorite moves of mine.

  6. #46
    Legendary Member NecroDOME's Avatar
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    24 hour game development

    we allmost hada a combo system, than we could make jump-kicks... We have the animation for them
    NecroSOFT - End of line -

  7. #47
    Co-Founder / PGD Elder WILL's Avatar
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    Apr 2003
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    Canada
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    24 hour game development

    This was very cool to follow.

    Any future 24 hours stuff, please feel free to use PGD again.

    In fact if you plan any a week ahead, let us know when it's confirmed and I'll make a news post about it.
    Jason McMillen
    Pascal Game Development
    Co-Founder





  8. #48
    Legendary Member NecroDOME's Avatar
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    Mar 2004
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    The Netherlands, Eindhoven
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    24 hour game development

    Cool

    We already have plans again for a new 24 hour game... so when the time comes, I will inform you
    NecroSOFT - End of line -

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