Dungeon Seige is much more violent than I remember it. :lol:
Welkom op 't forum !
(Dutch inside talk)
Marmin^.Style
I never introduced myself... so here it goes:
Real name: Michiel
Age: 24
Still a student in computer science.
I learned pascal programming about 7 years ago at school.... so the second year we learned Delphi.... well... to be exact that was a HELL... I didn't understand anything of it, so I went back to the goo' old Turbo Pascal within dos...
After a while I realized everything was windows, so I started to pickup Delphi. By the time I learned to use Delphi, we switched to C++ (DOS again), after a half year we made again a switch from dos to windows: C++ Builder.... It was a lot easier cause by now I knew the IDE of Borland.
The only thing I was doing was program games.... I made some very stupid ASCII games including my first 3D engine (Necro3D ASCII ), a very slooooooow ray tracing engine.
I also got my hands on a copy of DIV Games studio. A simple to use program language to program games. Looks like an OS on itself, but less function.
So me and MadWoody have build a few games from almost the first day we knew each other:
- Pong with network support (delphi 5), crappy but it worked.
- Boter, kaas en eieren (aka Tic Tac Toe, C++ DOS) had some nice visual ASCII effects
- Fire engine (only my work) simulates a ASCII fire
- NecroTANK (C++ Builder 4) icludes network also, worms clone
- Revenge of the Vegetables (C++ Builder 4) Platform game
- Insanity (Delphi 7 + UnDelphiX) First D3D game
These were all school projects. So next we started to build off our own engine. And we me made NecroSPACE 2 as game.
After realizing it was DirectX 7, we wanted to port the engine to DX9. But we started to make a whole new, faster engine (cause the first one was almost crap).
With the new engine we made .S.C.A.G. (and a pong game to test PascalScript)
So that was basically it...
Greetingzz Michiel (NecroDOME)
Damn I love Firefox 2.0 spell check [/quote]
NecroSOFT - End of line -
Real Name: Jason
Age: 33
I'm a full time professional Analyst Programmer. who by day writes .net stuff for a large company. But by night, it's a different story.
I've been coding for as long as I can remember, in all manner of languages.
I started on a ZX Spectrum 128, learnt Speccy Basic.. soon found it to be underpowered so I taught myself Z80 Assembler.
After that, I did a college course in C and started to write DOS games.. I felt a little annoyed by the amount of control C took away after having to control every aspect of the machine in Z80.
Things took a little turn for the worst when I started learning Database languages.. although I did try to write a game in Foxpro, it never really took off.
VB5 and VB6 came along, I started writing games in those.. Never wrote a game in .net though.. It's a business language.
Then I discovered DELPHI!!! (cue Angelic AAAhhhhhh ) Actually, Technomage introduced me to it. Then after a few failed attempts at getting something written in Delphi, I decided to do some DelphiX tutorials and started the Cerebral Bicycle Company.
Later I began writing my own Game Engine foundation classes for a 2D platform game which got WHAAAAY Too complicated too soon, but left me with a fairly comprehensive set of classes.. which I left on my hard disk for the next 4 years getting code rot.
I did some C++ with the Torque engine, learned a lot and attempted another couple of grossly over specced projects and nearly gave up on the whole shebang.
Then Borland released TurboExplorer which rekindled my spirits, I resurrected the CBCFoundation code and began again on a game which I WILL FINISH!!!!!
I consider myself a good all rounder, I'm a fairly good coder, OK at graphics and dabble in music.
There.. That's the quick & Ugly story.. there is more, but this thread is long enough and I've come close to saying "And I remember when all this was fields"
*Ouch* Never introduced myself too... Well...
Real name: Francesco
Age: 32 [size=7px]...cough...[/size]
I started on a ZX Spectrum+ (yeah! commodore sucks!) several years ago. My first game was a simple turn based "Global Thermonuclear War" :shock:
After a bunch of years I discovered Delphi and delphix (yeah! vb/vc sucks!) and I started to make some very simple games: an Arkanoid clone, a pacman clone with Homer Simpson (pacman), donuts (pills), Duff beer (special pills) and Monty Burns (ghosts) :lol:
My last work with delphix was a 2D Tank battle (unfinished, but who knows...).
Sadly my work is not PC related at all... I'm working on accountancy in a little factory that produces marble slabs and, when I find some spare time, I'm trying to terminate my degree in Economics (I know, I'm a bit old, but I have started late...).
I waste my spare time teaching php to a couple of friends of mine and playing the bass.
What I like: sleeping
What I don't like at all: fishes
lol, the whole concept of that sounds hilarious :lol:Originally Posted by Legolas
This is my game project - Top Down City:
http://www.pascalgamedevelopment.com...y-Topic-Reboot
My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
http://www.pascalgamedevelopment.com...source+manager
The guys from Introversion Software created a "Global Thermonuclear War" game recently:
http://www.introversion.co.uk/defcon/
NecroSOFT - End of line -
I was inspired by WarGames :mrgreen:Originally Posted by Delfi
Well, indeed the graphics was very similar to the movie's one and the gameplay was minimalist (read: boring)...
1: select your team (USA or URSS)
2: select a town where is your headquarter
3: fire a missile against an enemy town
4: if you have destroyed the enemy headquarter, then you win, else wait for a counter attack
...and so on :doh:
Nice to read your backgrounds
Superb avatar btw, NecroDome
yeah, thats me, a bit drunk in a pub....
NecroSOFT - End of line -
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