Oops! I've turned on 3D Acceleration properly and now it runs at around 270FPS pretty consistantly so thanks! I have just started making the battle engine for the game, in around a week or two I should have something to upload and show everyone what they have been helping with! I'll post it in the 'Your Projects' part of the forum.

As for using DirectPlay, I tried using that a few years ago for a game and just found it to be a bit annoying. Is there any good reason that I should not be using Indy Components on the Client?

Thanks again!