[ RELEASE ]
GameVision SDK 3.x

The GameVision SDK is feature complete and can easily create
any type of 2D game with D3D for rendering. GameVision 1.x
powered our game FreeStrike (http://www.jdsgames.com/freestrike)

GV was designed to be easy to use, robust and feature rich
and should be easy to use in your projects. Now works with
Delphi 4 and higher.


[ REQUIREMENTS ]
* Delphi 4 or higher
* DirectX 8.1b runtime
* Direct3D compliant 3D video card
* DirectSound compliant audio card (optional)

[ INSTALLATION ]
* Put the DLL in the system path and the SOURCE folder in the
Delphi path.
* Create a new project
* Add the GameVision & GVFramework units to your uses section
* See the [docs] and [samples] folders for more info on how to use.

[ FEATURES ]
* DirectX8.1 for 2D rendering
* Delphi 4 or higher
* Audio ( Sfx, MP3, music player)
* App ( app window, file logging, exception handling, framerate control)
* Graphics ( mode enum, primitives, render state management, texture, fonts )
* Input ( keyboard & mouse support, hit, released and pressed events )
* Math ( vector, angle, line intersection)
* Resources ( zip file archive )
* Sprite Manager (pages, groups, on sprite object can manage all your sprites)
* Documentation ( compiled html help )
* Much more

[ DOWNLOAD ]
ftp://ftp.jarroddavis.com/gv/gvsdk3.zip (~1MB)

[ SUPPORT ]
* http://www.jarroddavis.com - JDS website
* http://gamevision.jarroddavis.com - GameVision website
* support@jarroddavis.com - support email

You are free to you GV for your own projects. In exchange, help us to
make it better with your feedback, suggestions and bug reports.

If you would like to contribute a demo and/or tutorial, contact us. We
encourage you to use the GameVision forum at our website for community
support.

[ EULA ]
See the LICENSE.TXT file.