pathfinding in 3d is usually done with info nodes (half-life style) and raycasting the 3d world (gta3/vc/sa engine).Originally Posted by Firlefanz
pathfinding in 3d is usually done with info nodes (half-life style) and raycasting the 3d world (gta3/vc/sa engine).Originally Posted by Firlefanz
This is my game project - Top Down City:
http://www.pascalgamedevelopment.com...y-Topic-Reboot
My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
http://www.pascalgamedevelopment.com...source+manager
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