[quote="fire.tiger"]That newton seems very interesting...

I've already found fluid mechanics source, but in C,
it wouldn't be problem for me to translate, but it uses
fast fourier transformations (fftw) in C, and this is rather .. well,
problem for me however it is algorithm that is base for such a
advanced fluid mechanics that is in Maya (Maya Fluid) if you know....

But I understand that hydrodynamics is very hard..I read that equations
of fluid mechanics were solved for almost fifty years...

I'm very interested in all kind of physics in computers..it's just a pitty that
I don't control advanced mathematics... that is so important for this kind of coding...

PAPPE is your pascal physics engine ? I've looked into ]

no, pappe is not my work, i just stumbled upon it a while ago.

Oh, you are into actual liquid simulation? i'm not sure exactly what i could suggest you, as that is not really a popular area for game simulation. ODE and newton both support simple water plane with buoyancy, but no actual fluid dynamics.

i know for one thing, that novodex / aegia supported some fluid dynamics, not sure what happened to that.