Results 1 to 3 of 3

Thread: How to texture a 3D model

  1. #1
    Legendary Member NecroDOME's Avatar
    Join Date
    Mar 2004
    Location
    The Netherlands, Eindhoven
    Posts
    1,059

    How to texture a 3D model

    Im wondering how I can properly texture a 3D model. (Using 3D max)

    Teh way I do it now:
    1. Render the model from top (or side view)
    2. Paste the image in photoshop
    3. Trying to make a nice image.
    4. Stick teh image back on the 3D model useing UV Unwrap...

    Is there a better way? It mostly looks like crap with round models and my textures are left with unused spaces.
    So how could I create some skin like this, but with less black spaces...:
    NecroSOFT - End of line -

  2. #2

    How to texture a 3D model

    Hmm, I'm not sure I follow you with steps 1 and 2.
    Then again, I only have experience with Lightwave and things might go a bit different in Max.

    1. create model
    2. unwrap model to create a flat wireframe (uv map)
    3. create your texture, based on the uv map
    4. put the texture on the model.

    Mayby this tutorial might help you.

  3. #3
    Legendary Member NecroDOME's Avatar
    Join Date
    Mar 2004
    Location
    The Netherlands, Eindhoven
    Posts
    1,059

    How to texture a 3D model

    thanx .. Gonna try some thing
    NecroSOFT - End of line -

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •