Quote Originally Posted by grudzio
Another (extreme) possibility would be no content at all. Everything must be made procedurally.
I like this idea too, however, I've no idea how to go about doing that. Perhaps the "default engine" might be capable. There's no reason that you couldn't have a default graphics engine, a default sound engine...

Another way to mix it up would be to select a different engine for some of the mini comps and give people 3 months to learn the engine and create something. These sort of comps may not need to have prizes (as nice as they are) but could be used for showcasing games made with pascal. Allow the community to vote (preferably only those who were registered prior to the start of the competition to reduce rigging the poll's). Some examples could be the leaf and asphyre engines to start with. It would be a more fair way to promote multiple engines rather than pick any one in particular.