this seems really weird, does your game really have that much lock situations? i'm sure the problem is in searching the array for closest item, it should be rather easy for you to fix it.Originally Posted by Firlefanz
this seems really weird, does your game really have that much lock situations? i'm sure the problem is in searching the array for closest item, it should be rather easy for you to fix it.Originally Posted by Firlefanz
This is my game project - Top Down City:
http://www.pascalgamedevelopment.com...y-Topic-Reboot
My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
http://www.pascalgamedevelopment.com...source+manager
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