yes, it is creative's actual d3d/dsound/mmsystem openal implementation lib, and not the wrapper which loads actual nvopenal and other hardware al libs.Originally Posted by WILL
but the lib should work with any openal dll.
yes, it is creative's actual d3d/dsound/mmsystem openal implementation lib, and not the wrapper which loads actual nvopenal and other hardware al libs.Originally Posted by WILL
but the lib should work with any openal dll.
This is my game project - Top Down City:
http://www.pascalgamedevelopment.com...y-Topic-Reboot
My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
http://www.pascalgamedevelopment.com...source+manager
Bookmarks