You can specify EAX effects (echo, environment, etc..) per listener and per source...Originally Posted by cronodragon
You can specify EAX effects (echo, environment, etc..) per listener and per source...Originally Posted by cronodragon
This is my game project - Top Down City:
http://www.pascalgamedevelopment.com...y-Topic-Reboot
My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
http://www.pascalgamedevelopment.com...source+manager
Bookmarks