if newton would that for you the code would be probably the same..
maybe you need newtonbodyaddimpulse?
if newton would that for you the code would be probably the same..
maybe you need newtonbodyaddimpulse?
This is my game project - Top Down City:
http://www.pascalgamedevelopment.com...y-Topic-Reboot
My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
http://www.pascalgamedevelopment.com...source+manager
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