Very nice Andreaz!
Don’t get this the wrong but I you are still far away from reaching version 1.. maybe I should not post this as I didn’t follow the entire thread but I feel there are many components lacking for it to become a game engine/lib. (let me know if you need more info)
Particles FPS: 450-500;
Sprites: 970;
Spec: AMD 3500+, GeForce 6600, 1GB RAM, XP sp2;
Now with Sounds.exe I had a problem, it did work but the kernel used 90%+ of the CPU.
- 00:40 TPHXSoundEngine.Init: Opening OpenAL device.
00:40 TPHXSoundEngine.Init: OpenAL version : OpenAL version 1.0
00:40 TPHXSoundEngine.Init: OpenAL renderer : SB Audigy 2 Audio [9000]
00:40 TPHXSoundEngine.Init: OpenAL vendor : Creative Labs Inc.
00:40 TPHXSoundEngine.Init: OpenAL extensions: EAX
EAX1.0
EAX2.0
EAX3.0
EAX4.0
00:40 TPHXSoundEngine.Init: Initialized 63 sources .
00:40 TPHXSoundEngine.getDevices:
00:40 TPHXSoundBuffer.LoadBuffer: Loading sound: ins.wav
00:40 TPHXSoundBuffer.LoadBuffer: Loading sound: smb3_jump.wav
00:40 TPHXSoundBuffer.LoadBuffer: Loading sound: ding.wav
00:40 TPHXSoundBuffer.LoadBuffer: Not a valid wave file.
00:40 TPHXTextureManager.LoadTexture: Loading texture from stream: Arial16_00.tga
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