Very nice Andreaz!

Don’t get this the wrong but I you are still far away from reaching version 1.. maybe I should not post this as I didn’t follow the entire thread but I feel there are many components lacking for it to become a game engine/lib. (let me know if you need more info)

Particles FPS: 450-500;
Sprites: 970;
Spec: AMD 3500+, GeForce 6600, 1GB RAM, XP sp2;

Now with Sounds.exe I had a problem, it did work but the kernel used 90%+ of the CPU.
  • 00:40 TPHXSoundEngine.Init: Opening OpenAL device.
    00:40 TPHXSoundEngine.Init: OpenAL version : OpenAL version 1.0
    00:40 TPHXSoundEngine.Init: OpenAL renderer : SB Audigy 2 Audio [9000]
    00:40 TPHXSoundEngine.Init: OpenAL vendor : Creative Labs Inc.
    00:40 TPHXSoundEngine.Init: OpenAL extensions: EAX
    EAX1.0
    EAX2.0
    EAX3.0
    EAX4.0

    00:40 TPHXSoundEngine.Init: Initialized 63 sources .
    00:40 TPHXSoundEngine.getDevices:
    00:40 TPHXSoundBuffer.LoadBuffer: Loading sound: ins.wav
    00:40 TPHXSoundBuffer.LoadBuffer: Loading sound: smb3_jump.wav
    00:40 TPHXSoundBuffer.LoadBuffer: Loading sound: ding.wav
    00:40 TPHXSoundBuffer.LoadBuffer: Not a valid wave file.
    00:40 TPHXTextureManager.LoadTexture: Loading texture from stream: Arial16_00.tga