Yes, but leaving arm9.bin file too, that will be used in case of mixed sources. Though a starter could be confused because in this way the compiler will create two executables instead of one (main.nds and main.arm9.bin)Originally Posted by FPK
Yes, but leaving arm9.bin file too, that will be used in case of mixed sources. Though a starter could be confused because in this way the compiler will create two executables instead of one (main.nds and main.arm9.bin)Originally Posted by FPK
Why gnu gpl/lgpl license for the lib conversion?
The original states:
I feel much better with this, as with gpl and glpl your own application has to be gpl/lgpl. E.g. for lgpl you may not compile the lib into your own application as i understand, when you do it is the same as gpl. So for me that is no commercial use (not that that is going to happen soon :-) ).Copyright (C) 2005 Michael Noland (joat) and Jason Rogers (dovoto)
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any
damages arising from the use of this software.
Permission is granted to anyone to use this software for any
purpose, including commercial applications, and to alter it and
redistribute it freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you
must not claim that you wrote the original software. If you use
this software in a product, an acknowledgment in the product
documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and
must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source
distribution.
Is there a possibility to get rid of the gpl/lgpl and use the original license or a bsd license?
http://3das.noeska.com - create adventure games without programming
some example sources:
http://www.noeska.com/downloads/helloworld.zip
http://www.noeska.com/downloads/openglex1.zip
http://www.noeska.com/downloads/openglex2.zip
Thanks for your great work legolas!
EDIT: legolas: i had not recieved your email before posting this
http://3das.noeska.com - create adventure games without programming
Thanks for examples, they helped me to get started with fpc4nds. Now I'm playing around with console and trying to convert some of the simplier examples from c at some rather noobish level I still have much to learn about programming for DS, so if anyone has to share anything (sample source, some programming tips, etc.), it would be very usefull.
Nice to see someone that is playing with fpc4nds
A couple of hints: at this time libndsfpc works only with devkitPro r19 (I'm working on it to make changes needed), so don't update to r20, or you can't compile anymore. Get the last libndsfpc sources from svn, because I have resolved a couple of major bugs.
Last thing: I have already translated libnds examples (2d and nehe), but I haven't found the time to upload them on my web page
I hope I'll put online all examples as soon as I update fpclibnds to dkP r20
Also don't forget about the PGD Christmas Demo which Francesco released the source for: Link!
Plays background music, sound effects, graphics, handles stylus input, etc...
And welcome to PGD, Joshas!
Strange, I'm using r20 (didn't know about incompatibility) and I was able to compile noeska's demos without problems (haven't tested on real hardware, but in no$gba everything works).Originally Posted by Legolas
Thanks for the link WILL, nice demo, hope it'll be usefull for me in near future.
UPDATE: after some experimenting I noticed that nds files compiled with FPC are twice as big as the ones compiled with default c compiler, is this because of lack of optimisations while compiling with FPC?
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