Hey thats is pretty darn cool Mike!

I'm wondering if I might be able to use it to create a small magic effect for Garland's Quest? Capability-wise and permission-wise.

[size=9px](Thats if it's capable of making a full sequence of 80x100 sprites with up to 30 frames)[/size]


So you haven't found a way to code a fire effect that won't take too much cpu juice away from your game? I'm surprised. One of the most popular effects in the demoscene was the fire effect, there has to be one that is easy to do and is cheap on the processing.

There must at least be one that you can convert from some old C code.