Alright, sounds ok to me. I had though of this one, but was unsure as it seems that support for it has gotten somewhat lax in recent years. If nothing else perhaps it can be included as legacy?Originally Posted by Zenophran
http://www.hypeskeptic.com/Mattias/DelphiODE/
Yeah, I have to agree, however the problem surrounding Indy is that the Indy guys are still trying to port it to Lazarus themselves. At least this is how I understand it.Originally Posted by Zenophran
[size=9px](http://www.indyproject.org/Sockets/fpc/index.aspx)[/size]
Perhaps with a little bit more help both teams needs can be fulfilled.
I agree. However complications with acquiring needed libraries [size=9px](legally in some cases)[/size] make it unable to provide this part out of the box. At least on Windows. On Linux or even Mac OS X (I think it would be a bit easier) it isn't as so hard to provide a pre-packaged ability to cross-compile for Win32/64, as hard to get libraries are not needed in this case.Originally Posted by Zenophran
This is still a big issue to overcome yet.
I'm Canadian. I know what you mean.Originally Posted by Zenophran
Here a question primed for debate, whats the best OpenGL headers to use? [size=9px](outside of JEDI-SDL's included copy which will be kept and used for JEDI-SDL created projects specifically)[/size]
I also am unsure of what OpenAL headers to use. OpenAL.org themselves point to noeska's headers, but I don't know how cross-platform compatible they are and I want to hear what others feel about this before I make it official.
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