Heavier.A question to all native english speakers.. do i say "More heavy" or "heavier" Razz
I am heavier than I used to be.
Yes, weight of course is a factor which will be implemented, but was not planned by color, but by size of the object.
I could also add different materials like wood, metal etc to make even the same sized bricks different in weight.... I will test it when I start to implement the building level...
And thanks for the answer
btw. Yes, I will use Newton for this game.
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Hi again...
after stage 1 results are out, I guess everyone is now working on his/her/their gameengine... so am I.
Last year it was really fun to see the progress of the others and in addition to that, many ideas and suggestions came out of posting my own progress. So I will continue this "habit" this year and show my progress here (mainly in form of videos).
So here is what I have so far. Not much, but basically the engine of my first part of the game. The building stage. Surely needs some tweeking but it works as I was thinking of.
My children already try everything to convince me, they are good testers and need to play *lol*
Of course I will add more different bricks later on.
I also changed my scoring mechanism a little (not implemented yet).
You will gain points for all bricks, that are placed within your "construction area". This is the circle, visualized by my particle engine.
The higher a brick is, the more points you will get for it.
Points will be given for a height of minimum more than 1 brick unit (thats the long bricks standing upwards, so a single brick will give no points).
This way you can decide, if you try to build a very high tower to gain more points for single bricks, or to build several smaller towers, which will be more stable and it will be difficult for your opponents to destroy several tower instead of one.
Ok, enough chattering...here is the video....
http://www.dino-it.de/BBA.wmv
Greetings,
Dirk
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Ah man, that's freaking awesome
I wanna play this game. I love building towers.
And it looks like you've comed so far in development allready. I expect a lot from your entry
You should release a playable demo. That way you'll be sure to win because all the other compititors will be busy playing the demo instead of working on their entry
Imagine I've written something clever here inspiring you to make something awesome. If that happens give me credits
*ROFL*!!!Originally Posted by pstudio
I find myself playing with the bricks of my kids sometimes I guess thats the child which stays in everyone of us...Originally Posted by pstudio
And thanks for the feedback so far Good night!
Dirk
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Nice idea! Looking forward to playing it.
Mattias Fagerlund made something vaguely similar about throwing a ball like a couple years ago - doesn't work anymore due to the infamous OpenGL version bug:
http://www.hypeskeptic.com/mattias/BallGame/
It had no real gameplay, but it was surprisingly addictive... I guess that deep down, we all like throwing stuff and making things fall down. :roll:
Hmmm... never seen this "game" before. From the screenshot it looks quite similar to what I do here. But then you can call every physics demo where you throw crates in a landscape the same idea
I guess the mix of building and then firing at the opponents constructs is a little more than that. In addition I plan some more features I still have to work out how they fit into the game concept (like buying special bricks if you need them (the score will then be used as "money"). So you can decide if you take the risk of spending eg 100 points and get a brick that you can place to the top of your tower, giving you 200 points because the tower is already high enough to get this amount, but if you misplace it, your tower will collapse and the 100 points are gone). Also changing your randomly given artillerys by setting points could be useful. So I can imagine spending 50 points and double the weight of your projectile to give it more penetrating power... But thats all just in my mind, I just started the engine
And you are right, the concept is very addictive. I already do more testing then implementing *rofl*
I guess that's why there are still "throwing can" booths on the amusement parks and those rifle shooting booths (don't know how you really call those things).
Greetings
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I have a qustion.
In the end of the movie when the tower collapse. Does it collapse because it's unstable or is it because you made it fall?
Either way I would think that it should be able to collapse because it's unstable. So if you've already implemented it; cool. Else you have an extra thing to worl on.
Imagine I've written something clever here inspiring you to make something awesome. If that happens give me credits
It collapsed, because the physics engine told it to collapse
The bricks are affected by gravity, and if you build an unstable construct by placing the bricks unbalanced or build a skewed tower it will collpase. Like it would in real world...
Btw... got my scoring system working for building phase...
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Progress of today:
- added 4 Construction areas
- added 4 Players
- added live scoring mechanism (this means, you always see your current points. If you build your tower, your score increases. If your tower collapses, the points decrease live...)
- the bricks of other players are greyed out and cannot be picked
- camera moves to the construction area of the next player at keypress (later on when round ends for active player)
- added triangle bricks
- added long thin bricks
The screen shows the current state:
Greetings
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