Well, I'm the lead programmer of MechaChess. I do know the simulation part and the action part might overlap. At the moment, I'm still coding the basic engine and the chess part, so I don't know what the simulation part will be like.

If we have enough time, I will do something like individual equipment and something like tuning. We'll try to do the mechs' behaviour as realistic as we can. I don't know if this justifies the genre "Simulation", but the contest description didn't say anything specific about it and so we just added the simulation part, cause the worst thing to happen was that the simulation part wouldn't be accepted as an own genre and we wouldn't get the 5 extra points.

So, if it will be accepted, it's fine. Otherwise it's not a big thing, too.

Good luck to all of you others.