Quote Originally Posted by jdarling
Don't forget that if your in SDL mode you can't use the methods Delfi has provided, instead you have to use SDL_SaveBMP()

So, I've set my code up so that it checks a global InOpenGL flag and then calls the proper storage routine
what has that to do with anything? o_O the code will work independently of SDL, VCL or any other library you can find out there, it will work if you even compile it into a DLL and inject it into quake3 or something like that, it uses it's own, pure opengl and just Tmemorystream routines to make a bitmap and save it to a file...