Hmmm....
Do the keyboard controls work?
TAB, F3, F4, F5
When steering a vehicle W and S to accel/decel
Hmmm....
Do the keyboard controls work?
TAB, F3, F4, F5
When steering a vehicle W and S to accel/decel
<a href="http://www.greatgamesexperiment.com/game/Valgard/?utm_source=gge&utm_medium=badge_game"><img border="0" alt="GGE" title="GGE" src="http://static.greatgamesexperiment.com/badge/game/valgard/gge400x56.png"></a>
All the keyboard controls work. Even the brick rotation ones (I can spin the camera until the camera icon is over a brick.... pick up the brick and spin it with the keyboard). The bulldozer seems to work, as does the canon. But when I want free movement with the hand... nothing. Its locked.
:: AthenaOfDelphi :: My Blog :: My Software ::
could you please use the "exe only link" again?
I uploaded another version, this time without setting DirectInput Mousemode to Exclusive. So you should see the normal arrow cursor and the ingame hand cursor should follow it...
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I've just built (and shot down) my first tower :-)
:: AthenaOfDelphi :: My Blog :: My Software ::
Ok, I guess it worked then *lol*
Hmmm, strange that exclusive mode seems to make problems on your computer. I will keep that in mind during the development...
Thanks for testing this out for me!
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I believe Athena is confused about the controls. It is not possible to move the camera when the hand is visible. When the left mousebutton is clicked a camera appears. Only then is it possible to move the camera.
Its definitely pretty advanced for the 2nd stage though. There's a lot the 'player' can already do. The controls are tbh not that easy to use, but there's for sure plenty of time to improve that a bit.
I got around 70fps on my laptop which is not that bad I think.
She's not confused, I also had that problem on my PC at work, the cursor would stay locked in the middle of the screen and not move no matter what you do... But now it works alright
Nice progress Dirk!
I actually enjoy smashing towers with the buldozer rather than shutting them down
Hehe! This will not be possible in the final game so enjoy it as long as you canOriginally Posted by Dan
The construction areas of other player are non passable for your vehicles later on. Otherwise you could steal the "ressources" from others while he is gathering new bricks... and... it would make the artillery part senseless, huh?
Btw, I use Omega input component for the DirectInput access... Anyone has an idea why the exclusive mode for mouse makes problems on some hardware? On my machines there is no problem with it...
anyhow, I will use the non exclusive mode now and just hide the system cursor...
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wow... you already have 4 video's :shock:
They're all looking awesome. Can't wait to see more.
Coders rule nr 1: Face ur bugz.. dont cage them with code, kill'em with ur cursor.
I wanted to test your game, but my computer at work can't run the game. However I wouldn't worry. The computer hasn't been designed to run games and I'm even in doubt wheter Directx9 is installed on it or not.
I'll just have to test it when I get home.
On the other hand, I tried a small game yesterday which totally reminded me of your game. It's called Soup Toys. You can build towers with it and shoot down with cannons afterwards + much much more. Perhaps you can get some inspiration from it
Imagine I've written something clever here inspiring you to make something awesome. If that happens give me credits
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