I think we will stick to the normal checkpoints... we could disguise a checkpoint as a bridge so you need to fly underneath it and rings in mid-air... (that would be something for space... )
I think we will stick to the normal checkpoints... we could disguise a checkpoint as a bridge so you need to fly underneath it and rings in mid-air... (that would be something for space... )
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Little update:
In-game it has movable flaps n stuff... cost me about 2 days to model and to create the textures, but it works well in-game
NecroSOFT - End of line -
Nice nice ^^
<a href="http://www.greatgamesexperiment.com/game/Valgard/?utm_source=gge&utm_medium=badge_game"><img border="0" alt="GGE" title="GGE" src="http://static.greatgamesexperiment.com/badge/game/valgard/gge400x56.png"></a>
Ingame shot:
NecroSOFT - End of line -
I never played grand turismo ... but I have the possibility to "pimp" the aircrafts
I think today I gonna implement checkpoints... (and laptimes if I have the time)
NecroSOFT - End of line -
Ok, still not having working checkpoints, I start picking it up when I get home... I'ts really annoying me that I was sick last week and I that I have almost no to time to work on this project.
However I broke up with my girl about 3 weeks ago (we had a relation for about 4 years )... so now I got some time left within the weekend.
Well.... thats about it that I have to tell.
o yeah, one more thing... we are working on a new sound engine with alows us to control doppler shifting
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I saw your game in the latest PGD Video, It's looking nice, I love the way you've got the wings moving, the model's nice too.
Sorry to hear about you and your missus, I know how you feel, I split up with my G/F of 5 years a few years ago. Hang in there bud
The game is looking nice
thanks for liking my aircraft . I just found out that checkpoints works... Only the hit-radius was a bit small
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And now we also have Doppler shifting I fixed it yesterday
wwiiiiiiiiiieeeeEEEEEeEEEEEEiiiiiiiiieeeeeeeeeewww ww...
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