Is this book ( 3D Math Primer for Graphics and Game Development ) any good? It seems to get fairly good reviews, but I really need something to take me back to the basics of 3D graphics. Shamefull I know, but at least I admit it .
Is this book ( 3D Math Primer for Graphics and Game Development ) any good? It seems to get fairly good reviews, but I really need something to take me back to the basics of 3D graphics. Shamefull I know, but at least I admit it .
Sounds like the same reason I dont do 3D games.
William Cairns
My Games: http://www.cairnsgames.co.za (Currently very inactive)
MyOnline Games: http://TheGameDeveloper.co.za (Currently very inactive)
I got that at Christmas and I'm finding it quite a good read. I can't compare it to much else really, but its helped me get a handle on some of the stuff that was cooking my neurons.
Edit:-
I should add that up until I started reading it, I'd never done any 3D maths at all mainly because I couldn't remember any of the stuff I learned 10+ years ago regarding vectors and matrices, but I've been able to get a basic grasp of that sort of stuff with the book.
:: AthenaOfDelphi :: My Blog :: My Software ::
Got it..
Reading it...
good book
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I've downloaded a PDF (with P2P software) because i wanted to check it out myself. And i must admit, it's a very nice book.
It covers cartesian coordinate systems, vectors, matrices and some specific '3d graphic issues' like meshes, triangle strips/lists/fans and an introduction to visibility determination.
I only missed info about collision detection. Determining intersections between spheres, lines, planes AABB's, OBB's etc..
Every good 3d game needs these things so i think this should be included.
This book is especially good if you want to know things about matrices and quaternions. The quaternion math is quite heavy and i don't understand it yet. I just desperatly need info about complex numbers (something i'll not learn at school this year ).
I also consider buying this book because reading it from acrobat reader just sucks
Coders rule nr 1: Face ur bugz.. dont cage them with code, kill'em with ur cursor.
Wow, this is the same sort of reaction I saw over on Amazon. I've ordered the book. Should be here next week.
I will have to find the time to incorporate the books section we used to have on DelphiGamer.
I've started the foray into 3D several times and can get basic demos going, but once I get past that, they started losing me and I always took a step back. I am determined to make a more concerted effort to get to grips with it by starting with basic principals. Hey we could learn it together .Originally Posted by cairnswm
I've been a lead programmer on several 3D console titles, and I still don't have a full grasp on 3D mathematics. That's what I have a team of programmers for.
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