Perhaps you should check the bin directory of your Free Pascal directory. There is a diff there.
Perhaps you should check the bin directory of your Free Pascal directory. There is a diff there.
Btw, has anyone tried to get the SDL for GBA working with JEDI-SDL?
The NDS changes have been merged into the main sdl.pas file and I'm just waiting for Dean to double check that everything is sweet, before I commit it to CVS.
I kinda run out of time. I did port a sample over but couldn't get it working. There are differences between the NDS opengl and the real on that might be causing a problem.
I also had to hack the SDL source to put it into 3D mode when the SDL_OPENGL flag was passed as the current version just ignored it.
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Damn I totally forgot about this thread.
Dean, could you outline know how to get SDL working/installed inside a NDS emulator and how you compiled your 2D sample for it?
If it's too much hassle, let me know.
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