Thanks. I'll put that on my "list of things to do if I have time".
I have soooooo many things to do before deadline. Just finishing the scene saving/loading routines, I might still be able to make most of the stuff for the mission in my scene editor. Should be a lot of easier than trying to put everything in place in the game code (too much trial and error for object positioning etc.).
I've written a sort of property wrapper for my base class in the game engine, I can now load/save all object properties to/from a XML file or DOM node, display them on Object inspector (similar to the one in Delphi) and modify them. Makes my life a whole lot easier.
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