Okay thanks.
I have a Thrustmaster DT Rumble.
I have tested it with games like Silent Hill 2,3,4, Sonic Adventure DX and all epsxe games that support vibration and it works.
Okay thanks.
I have a Thrustmaster DT Rumble.
I have tested it with games like Silent Hill 2,3,4, Sonic Adventure DX and all epsxe games that support vibration and it works.
People take a look at this:
http://www.savefile.com/files/661023
This is a freeware dll made in C++ which will allow for force feedback (source included) but I don't know how to use it.
Can anybody help and provide some info on its arguments and stuff?
I have downloaded the files and the zip contains a DLL, some simple readme file and some C++ example files.
1 >>I suggest you download dependancy walker.
This will give you more info about the exported functions and the DLL dependancies.
2 >> Check out the C++ files and try to translate them to pascal.
Most likely, These will contain a lot of info on how to use the LIB.
I quickly looked at BB_DInput.cpp and i think it can be translated to pascal.
Ask more specific questions when you get stuck while translating.
(Translating code is not my specialty, so i dont think i can help you with that, but i'm sure others will )
Good luck
Coders rule nr 1: Face ur bugz.. dont cage them with code, kill'em with ur cursor.
dang, the link doesn't work...
EDIT: I found it: http://dependencywalker.com/
Im not sure if it will help much, but i know of 2 projects that use force feedback in linux (the source is in C++), also i have heard that SDL has force feedback support.
the projects are:
VDrift: http://vdrift.net
and
VegaStrike http://vegastrike.sourceforge.net
M109uk
<br />--------------------------------------------------------
<br />www.pulse-soft.oneuk.com
Hmm,if still somebody needs a Force Feedback library for Windows you can download XFFD
Delphi and Visual Basic demos are includes plus tool to make Force Feedback (aka Vibration) effects.
I am sure this works with Lazarus too
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