when getting data for array you are now checking level[x,y], to do it on lower resolution for bigger monsters, just check accompanying blocks as well.
when getting data for array you are now checking level[x,y], to do it on lower resolution for bigger monsters, just check accompanying blocks as well.
This is my game project - Top Down City:
http://www.pascalgamedevelopment.com...y-Topic-Reboot
My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
http://www.pascalgamedevelopment.com...source+manager
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