Using animation with opengl is not that hard, you just have to know how...
It puzzled me for a while. So i thought share it with you ...
It uses the biovision .bva fileformat. You can create these with e.g. credo lifeforms.
http://www.sharemation.com/~noeska/p...ev/glmocap.zip
Next the .bvh format, ideas anyone?
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