Quote Originally Posted by Delfi
Well, you can always try translating this
http://www.pascalgamedevelopment.com...ghlight=#33721
I'm not that friendly with matrixes throug, havn't really got the grip of em, vectors are alot easier...

Managed to get most things working it seems, what's left is the collision points for the Polygon<Polygon>AABB, but they are quite tricky....

http://phoenixlib.net/files/Collisions.zip