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Thread: jedi-SDL in fpc/packages/extra now

  1. #11

    jedi-SDL in fpc/packages/extra now

    For those following this thread... Last night I checked in Almindor's suggested 64bit changes to jedi-sdl.inc and the various sdl_*.pas files.

    Could you please test these on both Windows and Linux and for 32 and 64bit.

    Thanks.
    <br /><br />There are a lot of people who are dead while they are still alive. I want to be alive until the day I die.<br />-= Paulo Coelho =-

  2. #12

    jedi-SDL in fpc/packages/extra now

    Quote Originally Posted by savage
    For those following this thread... Last night I checked in Almindor's suggested 64bit changes to jedi-sdl.inc and the various sdl_*.pas files.
    Could you please test these on both Windows and Linux and for 32 and 64bit.
    Thanks.
    As soon as there is a full download and not just an SVN/CVS version I'll be happy to test JumpStart out with the changes. Sorry, but I refuse to install all of the different clients that people want to require for their projects. If its truly release ready, then it should be in a compressed release file or an installer.

    Dom, is there a reason you don't have the project setup to create auto builds nightly that can be downloaded?

  3. #13

    jedi-SDL in fpc/packages/extra now

    Quote Originally Posted by jdarling
    Dom, is there a reason you don't have the project setup to create auto builds nightly that can be downloaded?
    Yes the reason is, and it's a good one, I don't know how to. If you know how to I would love to know how to do it.
    <br /><br />There are a lot of people who are dead while they are still alive. I want to be alive until the day I die.<br />-= Paulo Coelho =-

  4. #14

    jedi-SDL in fpc/packages/extra now

    Simply create a shell script that downloads the stuff from cvs, optionally compile it, and zip it. Finally upload it, this is the easiest with an scp, other upload methods might be a little bit more tricky.

  5. #15

    jedi-SDL in fpc/packages/extra now

    Sourceforge seems a bit trickier than that, as things get uploaded to a generic release area and you then need to select it and create a release for it to appear as part of your project.

    I have just managed to create a VBscript process that will at least zip up the directory and upload it to the SF release area, so what's needed now is a way to automate the download from CVS part.
    <br /><br />There are a lot of people who are dead while they are still alive. I want to be alive until the day I die.<br />-= Paulo Coelho =-

  6. #16

    jedi-SDL in fpc/packages/extra now

    Actually forget that last post. I'll just upload it to the jedi-sdl.pascalgamedevelopment.com/files/ area and make sure the home page points to that file and has a date-time stamp. That should do it.

    I'll see what I can get working this evening.
    <br /><br />There are a lot of people who are dead while they are still alive. I want to be alive until the day I die.<br />-= Paulo Coelho =-

  7. #17

    jedi-SDL in fpc/packages/extra now

    OK I can't quite get the upload automated, but for purposes of testing please grab the latest JEDI-SDL v1.0 Beta 2 from
    http://www.pascalgamedevelopment.com...DI-SDLv1.0.zip ( ~6MB )

    All feedback welcome, but please post it in the JEDI-SDL forum. Thanks.
    <br /><br />There are a lot of people who are dead while they are still alive. I want to be alive until the day I die.<br />-= Paulo Coelho =-

  8. #18

    jedi-SDL in fpc/packages/extra now

    Downloaded, I'll try building later today and let you know how it goes.

  9. #19

    jedi-SDL in fpc/packages/extra now

    Dom

    I got the latest source down, looks good. I'll test it under linux this weekend.
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  10. #20
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    jedi-SDL in fpc/packages/extra now

    Oh wow, I just realized. I have to upgrade now. It's been.... a while.
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