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Thread: New kid on the block - Bullet Physics...

  1. #1

    New kid on the block - Bullet Physics...

    http://bulletphysics.com - Is supposed to have a C interface, but I've not really had a look. It's also been ported totally to C# so works on Windows and XBox 360.
    <br /><br />There are a lot of people who are dead while they are still alive. I want to be alive until the day I die.<br />-= Paulo Coelho =-

  2. #2

    New kid on the block - Bullet Physics...

    I know of that one for quite some time now, but it doesn't have any useful demos imo.
    This is my game project - Top Down City:
    http://www.pascalgamedevelopment.com...y-Topic-Reboot

    My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
    http://www.pascalgamedevelopment.com...source+manager

  3. #3
    Legendary Member NecroDOME's Avatar
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    New kid on the block - Bullet Physics...

    Any delphi poorts?
    NecroSOFT - End of line -

  4. #4

    New kid on the block - Bullet Physics...

    It comes as a dll, but I fear it may C++.

    @Delfi: Have you looked at the c++ demos from the 2.53 release last week? i thought they looked ok. Was there a more specifc demo you were looking for?
    <br /><br />There are a lot of people who are dead while they are still alive. I want to be alive until the day I die.<br />-= Paulo Coelho =-

  5. #5

    New kid on the block - Bullet Physics...

    Quote Originally Posted by savage
    It comes as a dll, but I fear it may C++.

    @Delfi: Have you looked at the c++ demos from the 2.53 release last week? i thought they looked ok. Was there a more specifc demo you were looking for?
    no idea, aniway, their demos i tried less than a month ago (and more months before) were totally unpolished and half-finished.

    What i'd need is: raycasting, character controller, trimeshes, and good handling raycast vehicle dynamics.

    Their website doesn't even publish a proper datasheet of what features bullet has..
    This is my game project - Top Down City:
    http://www.pascalgamedevelopment.com...y-Topic-Reboot

    My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
    http://www.pascalgamedevelopment.com...source+manager

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