http://bulletphysics.com - Is supposed to have a C interface, but I've not really had a look. It's also been ported totally to C# so works on Windows and XBox 360.
http://bulletphysics.com - Is supposed to have a C interface, but I've not really had a look. It's also been ported totally to C# so works on Windows and XBox 360.
I know of that one for quite some time now, but it doesn't have any useful demos imo.
This is my game project - Top Down City:
http://www.pascalgamedevelopment.com...y-Topic-Reboot
My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
http://www.pascalgamedevelopment.com...source+manager
Any delphi poorts?
NecroSOFT - End of line -
It comes as a dll, but I fear it may C++.
@Delfi: Have you looked at the c++ demos from the 2.53 release last week? i thought they looked ok. Was there a more specifc demo you were looking for?
no idea, aniway, their demos i tried less than a month ago (and more months before) were totally unpolished and half-finished.Originally Posted by savage
What i'd need is: raycasting, character controller, trimeshes, and good handling raycast vehicle dynamics.
Their website doesn't even publish a proper datasheet of what features bullet has..
This is my game project - Top Down City:
http://www.pascalgamedevelopment.com...y-Topic-Reboot
My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
http://www.pascalgamedevelopment.com...source+manager
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