Quote Originally Posted by chronozphere
wow you did a tremendous job in such a short time. How big is your team??
Our team is composed of only two people - Humberto Andrade, who is very skilled in graphics and, of course, myself. Humerto did most of 2D icons and helped me with the code and shaders as well.

Quote Originally Posted by chronozphere
[offtopic]
....and mp3 reproduction capability (to listen your favorite music ingame).....
I like to have such a feature in my engine too.
But the problem is:

I like to use one system/API for sound. I think OpenAL is a good choice, but the problem is that it doesn't support Mp3. I will have to decode mp3 myself, which is not allowed because mp3 is heavily pattented.

So How do you achieve this? Are you using seperate systems for Mp3 and soundeffects??
like e.g Bass for SFX and TMediaPlayer for MP3. Do you decode MP3 :twisted: Or is there another way??
[/offtopic]
Yes, Mp3 is patented, but AFAIK, you only have to pay for the coder (or if not, it's very cheap, I can't remember). In our game we use sound effects encoded in OGG.

We have purchased shareware BASS license and we use it for both 3D sound effects and music reproduction. The reason we used BASS was mostly because I've used it a lot in the past and it proved to be reliable. I have no experience with OpenAL, so I can't really suggest anything there (the only other package I have used was FMOD).