That is a work for the ParticleAffectors, the color list of the old system will be moved to a color affector, that will deal with the fading between multiple colors.Originally Posted by Huehnerschaender
The reasoning behind this is that when it's a property that isnt used in every system, or can be implemented with small overhead, move it to an affector.
It attatches to a TPHXMatrix, currently paths and jonts and tags in the models, but it might be an idea to add it to sprites aswell.Originally Posted by pstudio
The rotating as i mentioned is just the general direction of the particle system (modulated by each particles spawn rotation) and not rotating each particle. Rotating each particle gets quite costly.Originally Posted by pstudio
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