20:33:32 phxBase: Initializing Phoenix...
20:33:32 phxBase: Phoenix version: 1.01
20:33:32 phxBase: Phoenix build : 2007-08-15
20:33:32 phxScreen.init: Initializing GLFW.
20:33:32 phxScreen.init: GLFW version: 2.5.0
20:33:32 phxTexture: Creating FreeImage texture loader.
20:33:32 phxTexture: FreeImage version: 3.9.2
20:33:32 TPHXScreen.Open: Opening the window: 800x600 WINDOWED
20:33:33 TPHXScreen.Open: Initializing OpenGL.
20:33:33 TPHXScreen.Open: OpenGL vendor : NVIDIA Corporation
20:33:33 TPHXScreen.Open: OpenGL renderer : GeForce 7950 GT/PCI/SSE2
20:33:33 TPHXScreen.Open: OpenGL version : 2.1.1
20:33:33 TPHXScreen.Open: OpenGL extensions: GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
20:33:33 TPHXPixelShader.LoadShader: Loading shader: mesh
20:33:33 TPHXPixelShader.Build: Fragment shader compilation error:
(16) : warning C7502: OpenGL does not allow type suffix 'f' on constant literals
20:33:33 TPHXImage.LoadImage: Loading image: Textures\particles.png
20:33:33 TPHXTextureManager.BuildTexture: Texture size 128x128 (4096) Format GL_RGBA
20:33:33 TPHXImage.LoadImage: Loading image: Textures\debris.png
20:33:33 TPHXTextureManager.BuildTexture: Texture size 128x128 (4096) Format GL_RGBA
20:33:33 TPHXImage.LoadImage: Loading image: Textures\fighter.jpg
20:33:33 TPHXTextureManager.BuildTexture: Texture size 512x512 (4096) Format GL_RGB
20:33:33 TPHXImage.LoadImage: Loading image: Textures\Fighter_Primary.png
20:33:33 TPHXTextureManager.BuildTexture: Texture size 512x512 (4096) Format GL_RGB
20:33:33 TPHXImage.LoadImage: Loading image: Textures\sparse_green_nebula.jpg
20:33:33 TPHXTextureManager.BuildTexture: Texture size 512x512 (4096) Format GL_RGB
20:33:33 TPHXImage.LoadImage: Loading image: Textures\shiphull.jpg
20:33:33 TPHXTextureManager.BuildTexture: Texture size 1024x1024 (4096) Format GL_RGB
20:33:33 TPHXImage.LoadImage: Loading image: Textures\f24.BMP
20:33:33 TPHXTextureManager.BuildTexture: Texture size 128x128 (4096) Format GL_RGB
20:33:33 TPHXImage.LoadImage: Loading image: Textures\Terrain02.png
20:33:33 TPHXTextureManager.BuildTexture: Texture size 1024x512 (4096) Format GL_RGBA
20:33:33 TPHXImage.LoadImage: Loading image: Textures\PlanetCloud.png
20:33:33 TPHXTextureManager.BuildTexture: Texture size 512x256 (4096) Format GL_RGB
20:33:33 TPHXImage.LoadImage: Loading image: Textures\PlanetDetail0.png
20:33:33 TPHXTextureManager.BuildTexture: Texture size 512x512 (4096) Format GL_RGB
20:33:33 : Loading particles..
20:33:33 : Loading meshes..
20:33:33 : Creating objects..
20:33:33 : Creating effects..
20:33:33 : Loading complete..
20:33:47 Unhandled exception: Exception EAccessViolation in module Models.exe at 0187E7DC.
Access violation at address 0187F7DC. Read of address 018BD000.
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