Probably not, theres some info on this page;
http://3dnature.com/gltune.html
I'm afraid this has nothing to do with Phoenix or glfw, ogl may be reverting to software rendering when using 16bit.
Probably not, theres some info on this page;
http://3dnature.com/gltune.html
I'm afraid this has nothing to do with Phoenix or glfw, ogl may be reverting to software rendering when using 16bit.
Amnoxx
Oh, and this code appears to be an approximate replacement for return(random() & 0x01);
Phoenix Wiki
http://www.phoenixlib.net/
Phoenix Forum
http://www.pascalgamedevelopment.com/viewforum.php?f=71
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