dump the data to a file, look with a hex editor and figure out what is what, then write a pascal one.
dump the data to a file, look with a hex editor and figure out what is what, then write a pascal one.
This is my game project - Top Down City:
http://www.pascalgamedevelopment.com...y-Topic-Reboot
My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
http://www.pascalgamedevelopment.com...source+manager
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