Quake to Delphi )
This is a stable version of Delphi GLQuake. In this version you can load maps from Half-Life and Counter-Strike.
you can download full sources here : www.sibvrv.com
Special thanks to Jim Valavanis
Quake to Delphi )
This is a stable version of Delphi GLQuake. In this version you can load maps from Half-Life and Counter-Strike.
you can download full sources here : www.sibvrv.com
Special thanks to Jim Valavanis
WILL, may be in the next year i translate Quake 3 ... but realy it is not so interesting
I think the Quake 3 port was abandoned. Only I and II are fully ported at the moment. Having Quake 3 in Delphi with full shader support would be interesting.
Dom, shaders in Quake 3 is very simple ... only few static images moving and scaling )))
Did Quake 3 have per pixel lighting and soft shadows? I don't remember the graphics being that nice.
Pretty sure not. Most games I saw with Q3 used a circular shadow texture, and pre-baked lightmaps for most areas. In JKII: Outcast I never saw a dynamic light besides weapons, explosions, or exhaust trails.
Dom, in Quake 3 only stencil shadows with lightmaps and Texture effects based on multitexture mask... in Doom 3 / Quake 4 nice shaders ))
Those screenies look awesome. :clap:
Unfortunatly i cant run the app, because Vista doesn't support IPX.
Coders rule nr 1: Face ur bugz.. dont cage them with code, kill'em with ur cursor.
Bookmarks